- Korean Learning TUI Project - Development Summary
Auto-imported from:
D:/repos/aiegoo/uconGPT/eng2Fix/kor2fix/PROJECT_SUMMARY.md
Original filename:PROJECT_SUMMARY.md
Import date: Fri, Oct 10, 25
Korean Learning TUI Project - Development Summary
Date: October 10, 2025
Status: Voice Output Working, Windows Setup Ready
Next: Voice Input Implementation on Windows
๐ฏ Project Overview
Korean language learning platform with voice-enabled TUI interface, AI conversation, and interactive games.
โ Completed Features
๐ Voice Output (Working)
- Text-to-Speech: espeak Korean pronunciation through headphones
- Audio Feedback: Voice responses in vocabulary games
- Korean Pronunciation: Automated speaking of Korean text
- Multi-fallback TTS: espeak, pyttsx3, system TTS support
๐ฎ Interactive Learning Platform
- Vocabulary Games: Audio-enhanced word matching with score tracking
- AI Conversation: Korean Knowledge Base integration at localhost:8201
- Learning Modules: Grammar, vocabulary, pronunciation guides
- Rich TUI Interface: Textual framework with tabs, buttons, logs
๐ฅ๏ธ Cross-Platform Support
- Linux/WSL: Working with audio limitations (TTS only)
- Windows: Optimized requirements for Python 3.14
- API Integration: Korean Knowledge Base backend communication
โ Known Issues
๐ค Voice Input Limitations
- WSL Environment: ALSA driver conflicts prevent microphone access
- Hardware Access: โNo Default Input Device Availableโ in containerized environment
- PyAudio Issues: Cannot initialize microphone in current Linux setup
๐ง Technical Challenges
- Audio Pipeline: Input blocked, output functional
- Environment Constraints: Docker/WSL isolation from hardware
- Dependencies: Complex audio library requirements
๐ Key Files Created
๐ต Voice Components
-
scripts/korean_voice_utils.py
- TTS utility functions -
scripts/test_voice_with_headphones.py
- Audio testing -
scripts/korean_learning_tui_with_voice.py
- Main TUI with voice
๐ง Windows Setup
-
requirements-windows.txt
- Python 3.14 optimized dependencies -
setup_windows.py
- Automated Windows installation script -
WINDOWS_SETUP_GUIDE.md
- Comprehensive setup instructions -
launch_korean_tui.bat
- Windows launcher script
๐๏ธ Fixed TUI Versions
-
scripts/kor2unity_advanced_tui_fixed_minimal.py
- API endpoint fixes -
scripts/working_korean_tui.py
- Stable version without voice -
scripts/complete_korean_learning_tui.py
- Full-featured attempt
๐ Current Architecture
Korean Learning Pipeline:
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ
โ User Input โโโโโถโ Korean AI API โโโโโถโ Voice Output โ
โ (Text/Voice) โ โ (localhost:8201โ โ (espeak) โ
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ
โ โ โ
โผ โผ โผ
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ
โ Textual TUI โโโโโถโ Learning Games โโโโโถโ Headphones โ
โ Interface โ โ & Activities โ โ (User Hears) โ
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ
๐ง KOREAN LEARNING VOICE PIPELINE DIAGRAM
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
INPUT PIPELINE (Voice Recognition):
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ
โ ๐ค Physical โโโโโถโ ๐ ALSA Audio โโโโโถโ ๐ป PyAudio โ
โ Microphone โ โ Driver โ โ Interface โ
โ (Hardware) โ โ (System) โ โ (Python) โ
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ
โ
โ โ
Available Missing/Broken "No Default Input
(Hardware) (WSL Environment) Device Available"
โ
โผ
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ
โ SpeechRecognitionโโโโโถโ ๐ Google API โโโโโถโ ๐ Korean Text โ
โ Library โ โ Speech-to-Text โ โ Output โ
โ (Python) โ โ (Cloud) โ โ โ
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ
โ
โ
โ
Installed & Ready Available Can't reach due
to mic failure
OUTPUT PIPELINE (Text-to-Speech):
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ
โ ๐ Korean Text โโโโโถโ ๐ฃ๏ธ espeak TTS โโโโโถโ ๐ Audio Out โ
โ Input โ โ Engine โ โ (Headphones) โ
โ โ โ (System) โ โ โ
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโ
โ
โ
โ
Working Text espeak Installed Working through
Processing & Functional your headphones
CURRENT IMPLEMENTATION STATUS:
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ
WORKING FEATURES:
โโโ ๐ Voice OUTPUT (Text-to-Speech)
โ โโโ espeak Korean pronunciation
โ โโโ Korean word/phrase playback
โ โโโ Audio feedback in games
โ โโโ Headphone audio output
โ
โโโ ๐ฎ Interactive Games with Audio
โ โโโ Vocabulary games with pronunciation
โ โโโ Audio feedback for correct/incorrect
โ โโโ Korean phrase repetition
โ
โโโ ๐ฌ AI Conversation with TTS
โโโ Korean AI responses
โโโ Auto-speak Korean text
โโโ Manual replay of responses
โ NOT WORKING FEATURES:
โโโ ๐ค Voice INPUT (Speech Recognition)
โ โโโ Microphone access blocked
โ โโโ ALSA driver issues in WSL
โ โโโ "No Default Input Device Available"
โ โโโ PyAudio cannot initialize mic
โ
โโโ ๐ฃ๏ธ Real-time Pronunciation Assessment
โโโ Cannot capture user speech
โโโ Cannot compare pronunciation
โโโ Cannot provide live feedback
Technical Breakdown:
- Voice INPUT Pipeline (BROKEN โ):
User Speech โ Microphone โ ALSA โ PyAudio โ SpeechRecognition โ Google API โ Korean Text
โ
โ
โ โ โ
โ
โ
Problem Location: ALSA audio system in WSL environment cannot access hardware microphone properly.
- Voice OUTPUT Pipeline (WORKING โ ):
Korean Text โ espeak TTS โ Audio System โ Headphones โ User Hearing
โ
โ
โ
โ
โ
Whatโs Actually Available: โ WORKING Voice Features:
TTS Output: Korean pronunciation through headphones
Audio Learning: Vocabulary games with spoken Korean
Voice Feedback: Audio responses for learning activities
Pronunciation Playback: Hear correct Korean pronunciation
โ BLOCKED Voice Features:
Speech Input: Cannot capture user's voice
Pronunciation Assessment: Cannot analyze user pronunciation
Voice Commands: Cannot accept spoken instructions
Real-time Conversation: Cannot have spoken dialog
Current Workaround in TUI:
The Korean learning TUI currently implements:
"Simulated Voice Input" - User types what they would speak
Full Voice Output - System speaks Korean through headphones
Audio-Enhanced Learning - Games and lessons with pronunciation
Text-based Interaction - Chat interface with audio responses
Why Voice Input Fails:
WSL Environment: Limited hardware access to audio devices
ALSA Configuration: Missing sound card configuration
Docker/Container: Isolated from host audio drivers
Development Environment: Not optimized for microphone access
Solution Options:
Current Approach (Recommended): Use TTS output + text input
Native Linux: Run on actual Linux machine with proper audio
Windows Host: Use Windows-native Python with microphone access
Cloud Recording: Upload audio files for processing
๐ฏ Next Steps
๐ค Priority 1: Voice Input on Windows
- Install Python 3.14 on Windows host
- Use
requirements-windows.txt
for dependencies - Test microphone access with SpeechRecognition
- Implement real-time pronunciation assessment
๐ Priority 2: Integration Testing
- Verify Korean Knowledge Base API connectivity
- Test complete voice pipeline (input + output)
- Validate cross-platform compatibility
- Performance optimization
๐ Priority 3: Enhanced Learning Features
- Advanced pronunciation scoring
- Progress tracking and analytics
- Spaced repetition algorithms
- Community features and sharing
๐ ๏ธ Development Environment
๐ง Current (Linux/WSL)
- Python: 3.13+ with miniconda
- Audio Output: espeak (working)
- Audio Input: Blocked by ALSA/driver issues
- API Backend: Korean Knowledge Base at localhost:8201
๐ช Target (Windows Host)
- Python: 3.14 stable
- Audio System: Native Windows audio APIs
- Voice Libraries: pyttsx3, SpeechRecognition, pyaudio
- Microphone Access: Full hardware access
๐ Testing Results
โ Working Components
- Korean text rendering in TUI โ
- AI conversation responses โ
- Voice output through headphones โ
- Vocabulary games with scoring โ
- API communication โ
โ ๏ธ Needs Work
- Voice input recognition โ
- Real-time pronunciation feedback โ
- Cross-platform audio consistency โ ๏ธ
๐ Learning Outcomes
Successfully implemented modern TUI framework with voice capabilities, Korean language processing, and AI integration. Identified audio system limitations in containerized environments and created Windows-optimized solution.
Status: Ready for Windows voice input implementation
Contact: Continue development on Windows host for full voice functionality