Thu, Jun 23, 22, ar vr xr marker-based KOCCA ducogen
This is a draft, the content is not complete and of poor quality!
github repo
process
- I first draw 3d models to use in Unity
- 3D Max
- Scripts is done in C# and made the camera working for image detection. In this setup, I am trying out ‘marker-based AR’, in which a marker called QR Code is triggering the code to send and display the 3d models.
- this is the implementation of it. POC is too big a word for this, but in a sense, it is.
- this has been very tricky and I have wasted almost two days to tackle Unity version, Package Manage and plugins. My laptop is almost 6 years old and bascialy out of date and fashion.
This is an ARWT example fro here
ARWT
ARWT is a library that allows you to use Unity to build AR Web applications, working as a bridge between Unity and the best AR libraries available for the Web. Currently, we are using WebXR and ARjs.
The following wiki, pages and posts are tagged with
Title | Type | Excerpt |
---|---|---|
xr vr mini project list | post | Sat, Jul 09, 22, facemask and sports kinect using object tracking and facial landmark |
class contents of my xr ar vr courseworks | post | Fri, Jul 22, 22, my xr course began early June of 2022 and will end in later November, and I will keep the gist of course contents here |
Unreal Summit for realtime 3d interactive contents creators | post | Tue, Sep 27, 22, Session summary of the Unreal Summit for contents creators |